Just taking the dog for a walk...
The winds blew a certain way this week, and I decided to spend some time working on a Unity framework for a Sierra/LucasArts style adventure game. Even stole some sprites from my favorite one.
The very moment you have Sam walking into the background, with scaling, and behind other objects it all feels very lovely and alive suddenly. Also, it's kind of weird doing a 2D game with fake 3D, when you're in a 3D engine. But hey. :D
When I get a short demonstration game going, I'll probably throw it all up on GitHub. It'd be fun to try to throw a game together for a future Ludum Dare jam.