Showing posts with label art. Show all posts
Showing posts with label art. Show all posts

2015-05-05

Mock-up of what's next...

Did something different this evening. Created a mock-up for the next game I'm planning on working on. I'd originally only planned to do a static screen, but making it animated was too easy to pass up.

Essentially, this is meant to be a mobile, randomly generated RPG of the dungeon crawler variety. With a minor twist.  It's planned to be quick to pick up, and easy to play on mobile devices (tablets and phones).  It should be friendly enough for casual folks to be able to dig in, too.

DISCLAIMER: I borrowed some graphics and textures from various public domain sources. Absolutely nothing here represents anything except attempting to visualize what might be. The graphic style presented here, especially, is essentially pieced together at random from whatever I could find.  I do have a specific look and setting for this game in mind, and this isn't really it.

More on this later.



2014-12-14

Game Development Resources



Every indie game developer has a list like this on their site. Why should I be any different? :D  Let's start off with audio. More to come!

Updated constantly.  Last update: 2014 Dec 14

Sound Effects

Collections

  • Freesound - One of the biggest public collections of Creative Commons licensed sound effects. Often my first and last stop.
  • LaptopNoise.com - A large collection of random 'glitchy' computer effects free for use. Check out the rest of the site, too, for more curiosities.
  • SoundBible.com - Huge, searchable collection of Creative Commons, public domain, and other licensed sound effects in WAV and MP3 format.
  • RCP Tones - A deliciously professional collection of professionally created sound effects. Good for user interfaces, notifications, ringtones. The full collection is $35, but the author offers a subset free for use by app developers, with attribution.
  • Octave - Free library of user interface sound effects; attribution optional. Can also be contracted to create custom sounds.
  • PacDV - A decent collection of various sound effects from Pacific Digital Video. Free use with optional, but encouraged, attribution.
  • OpenGameArt.org - Open Game Art maintains a sound effects collection.
  • Transformers Animated Sound Effects - This isn't legal for use in your commercial projects, but if you're building a prototype, or doing something fun for a game jam, or some other non-commercial project, you may get a thrill throwing in some of these old school, and more modern Transformers cartoon sound effects.

Generators and Tools

  • bfxr - An extremely popular fork of the Sfxr tool, for creating your own, unique sound effects. Flip switches and sliders until things sound good and then render it out as a WAV file. Available as a desktop app, too.  (Also, check out this super pimped out version, jfxr.)
  • LabChirp - Similar to bfxr; a Windows desktop tool for creating sound effects.

Music

Collections

  • incompetech - The master collection of Creative Commons (or no-attribution, with a fee) professional, royalty free music.
  • Free Music Archive - An interactive library of high-quality, legal audio from WFMU. License varies by title, but most are quite liberal.
  • Partners In Rhyme - Modest selection of free, royalty-free music. Only asks for attribution.
  • Looperman - "Royalty free loops, samples and sounds kindly uploaded by other users; free to use in your project"
  • OpenGameArt.org - Open Game Art maintains a music collection.

Generators and Tools

  • Musopen - A non-profit focused on increasing access to music by creating free resources; free, without restrictions.
  • Fake Music Generator - I haven't used this in anything, myself, but you may find it useful.